Edison Rules Compendium

Rulings

Damage-Substeps

Damage Step Substeps

Substep 1: Start of the Damage Step

  • Effects that state during the Damage Step are now applied.
  • Effects that trigger at the start of the Damage Step now activate.
  • Quick Effects and Spells/Traps that affect ATK/DEF may be activated.

Substep 2: Flip Sets Face-up

  • If the Attack Target is Set, flip it face-up (Flip Effects are not activated yet).
  • Effects that affect the attack target, if it was set, now start applying.
  • Quick Effects and Spells/Traps that affect ATK/DEF may be activated.

Substep 3: Before Damage Calculation

  • Effects that state before Damage Calculation activate/apply now.
  • Quick Effects and Spells/Traps that affect ATK/DEF may be activated.

Substep 4: During Damage Calculation

  • Effects that specifically state “Damage Calculation” activate/apply now.
  • Monster Effect that can be activated During the Damage Step.
  • Quick Effects and Spells/Traps that affect ATK/DEF may NOT be activated.

  • There can only be 1 manual chain in this substep.

Substep 5: After Damage Calculation

  • Calculate damage and if monsters should be destroyed (they are not yet sent to GY).

  • Afterwards, apply effects that did not affect ATK/DEF of a monster (e.g. Berserk Gorilla).

  • Effects that state if this card inflicts battle damage activate now.

  • Quick Effects and Spells/Traps that affect ATK/DEF may NOT be activated.

  • There can only be 1 manual chain in this substep.

Substep 6: Resolve Effects

  • Monsters marked as “destroyed by battle” no longer apply their continuous effects.

  • Effects that specifically state “after Damage Calculation” activate now.

  • Flip effects also activate, and form a chain with any other effects activating now.

  • Quick Effects and Spells/Traps that affect ATK/DEF may NOT be activated.

  • There can only be 1 manual chain in this substep.

Substep 7: End of the Damage Step

  • Monsters destroyed by battle are now sent to the GY.

  • Effects that activate when a monster is destroyed by battle now activate (on 1 chain).

  • Quick Effects and Spells/Traps that affect ATK/DEF may NOT be activated.

  • There can only be 1 manual chain in this substep.

Damage-Substeps

Damage-Substeps