Rulings
Frequently Asked Questions
Does this card Target
Substep Triggers
Ryko
Major Rulings
Battle Phase
Both Those Them
Conjunctions
Damage Step
Damage Substeps
First Turn Draw
Ignition Priority
Missing the Timing
Priority
SEGOC And Early Trigger
Minor Rulings
Changing Control
End of Turn Discard
Paying Life Points
Phase Triggers
Prohibition
Single Field Spell
Trigger Locations
Union Monsters
Gemini Monsters
Zero ATK monsters
Damage-Step
Damage Step
Once the Damage Step has been entered, only the following cards/effects may be activated.
This list of cards is rather convoluted, so here is a neat acronym to help:
S - Spell Speed 3
Counter Trap Cards (as they are Spell Speed 3) may be activated at any point in the Damage Step, even during Damage Calculation.
A - Activation Negation
Monster effects (but not Spell/Trap cards) which negate the activation or effect of cards/effects may be activated at any point in the Damage Step, even during Damage Calculation.
N - Non-optional (mandatory) effects
Mandatory Effects (as they must always activate when possible) may be activated at any point in the Damage Step, even during Damage Calculation.
T - Trigger Effects (if the card itself is moving location)
Any Trigger effect which is activated as part of the card itself moving location (or being flipped face-up, or changing battle position) may be activated, but not during Damage Calculation. This includes things like:
- Flip Effects or monster effects which happen when being flipped face-up,
- “Green Gadget" being Summoned by the effect of “Giant Rat",
- “Dupe Frog" being destroyed by battle.
A - ATK/DEF Modifiers
Fast Effects which directly alter ATK/DEF may be activated, but not during Damage Calculation, unless they can be activated “During the Damage Step“, like that of "Honest" or “Blackwing - Kalut the Moon Shadow".