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Edison Rulings for Ancient City - Rainbow Ruins

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Card Information:

Field Spell Card

Ancient City - Rainbow Ruins is Unlimited in Edison Format

Edison Rulings:

This card gets these effects, based on the number of Crystal Beast cards in your Spell & Trap Card Zone. ●1+: This card can't be destroyed by a card effect. ●2+: Once per turn, you can halve the Battle Damage you take. ●3+: You can send 1 Crystal Beast monster you control to the GY to negate the activation of a Spell or Trap Card and destroy it. ●4+: Once per turn, during your Main Phase, you can draw 1 card. ●5+: Once per turn, during your Main Phase, you can Special Summon 1 Crystal Beast card from your Spell & Trap Card Zone.
●These effects are cumulative. If you have 4 or more Crystal Beast monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one.
●Only the controller of this card can use these effects.
●This card’s effects are not applied until its activation is resolved. If you have 1 Crystal Beast monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains “Mystical Space Typhoon,” etc., this card will be destroyed.
●If “Crystal Beast” monsters in your Spell & Trap Card Zones are destroyed in a Chain to the activation of any of this card’s effects that can be chained to, then this card’s effect is not applied. The correct number of “Crystal Beast” monsters must be in your Spell & Trap Card Zones when the effect resolves.
●The (1+) Continuous Effect applies while this card is face-up on the field.
●This card can be targeted by “Mystical Space Typhoon,” etc., but this card won't be destroyed.
●If you control this card and have at least 1 “Crystal Beast” in your Spell & Trap Card Zones, and they would all be destroyed at the same time then “Ancient City – Rainbow Ruins” is not destroyed.
●This card will be destroyed if your opponent plays a Field Spell Card, even if the effect “This card can't be destroyed by a card effect.” is active.
●The (2+) Continuous Effect applies while this card is face-up on the field.
●This effect does not start a Chain. You choose to apply it in Substep 4 - Damage Calculation.
●You must have 2+ “Crystal Beast” monsters in your Spell & Trap Card Zones to resolve this effect.
●The (3+) Quick Effect activates & resolves on the field.
●Sending a “Crystal Beast” monster you control to the GY is a cost to activate this effect.
●This effect is activated in a Chain to the activation of a Spell / Trap Card (not an effect).
●This effect is treated as Spell Speed 2, so you can't Chain this effect to a Counter-Trap Card.
●You can activate it multiple times in the same Chain.
●You must have 3+ “Crystal Beast” monsters in your Spell & Trap Card Zones to resolve this effect.
●The (4+) Ignition Effect activates & resolves on the field.
●This effect can only be used once a turn, even if the number of “Crystal Beast” cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.
●You must have 4+ “Crystal Beast” monsters in your Spell & Trap Card Zones to resolve this effect.
●The Ignition Effect activates & resolves on the field.
●This effect targets 1 “Crystal Beast” card in your Spell & Trap Card Zones.
●You must have 5 “Crystal Beast” monsters in your Spell & Trap Card Zones to resolve this effect.

Edison Rulings for Ancient City - Rainbow Ruins